Pip's Pond

Pip's Pond

Snap picture blocks together to guide Pip across the pond and catch every firefly. That's coding.

For Android tablets and phones. The first 12 ponds are free.

A level of Pip's Pond: Pip partway along a winding path of lily pads towards a firefly, with a program of Repeat blocks and turns beside the pond.

How it works

Each pond is a small puzzle. Children plan Pip's route, test it and fix it, which is exactly how programmers work.

  1. Build

    Tap picture blocks to make a program: hop, turn, repeat. No reading needed to start.

  2. Press Go

    Pip follows the blocks one by one, hopping across the lily pads towards the fireflies.

  3. Fix it

    Pip splashed into the water? The block that went wrong lights up. Change it and try again.

Six blocks, real coding ideas

Every new block arrives with a guided lesson. Pip points at what to tap, one step at a time.

Hop

Move one lily pad forward. Put steps in the right order: sequencing.

Turn

Spin left or right on the spot, to face a new way before the next hop.

Repeat

Spot a pattern and loop it, instead of building the same blocks again and again.

Trick

Teach a set of moves once, then use it anywhere. Programmers call these functions.

If

Look at the path and decide what to do: hop if there's a lily ahead, otherwise turn.

Wait

Let one move pass, so a geyser has gone quiet before Pip lands on it.

53 ponds in five worlds

Each world brings something new to think around: rocks, glowing portals, rushing currents, slippery ice, keys and locked doors, and geysers that puff steam.

  • Lily Pond
  • Glow Marsh
  • Rushing River
  • Crystal Caves
  • Volcano Springs
A guided lesson: six Hop blocks highlighted, and Pip saying it is the same block six times in a row, a pattern.
Guided lessons show children how to spot a pattern.
A hill of lily pads and a trick of four blocks that climbs one step.
Teach a trick once, use it on every step.
Crystal Caves: a key, a locked door and a firefly, with a program being built.
Keys, doors and ice in Crystal Caves.
The adventure map: a winding path of numbered stones with stars, and Pip waiting at the next one.
Stars for using fewer blocks, and friends to unlock.

For grown-ups

Made to be handed to a child without worry.

  • No advertsNot now and not later. Nothing in the game tries to sell to your child.
  • Nothing collectedNo accounts, no tracking, no analytics. Progress stays on the device. Privacy policy
  • Plays offlineNo internet needed to play, so it works on the road and in the classroom.
  • Grown-ups only gatesBuying, and sharing a certificate, sit behind a quick multiplication question.
  • CertificatesFinish a world to earn a certificate with your child's name and the coding skills they learned.
  • Made for tabletsDesigned for Android tablets in landscape, and works on phones turned sideways.

Try it free

The first 12 ponds are free, with four guided lessons, so your child can see whether they love it. One in-app purchase unlocks all 53 ponds and every world. There is nothing else to buy, ever.

Get it onGoogle Play
Coming soon

Pip's Pond for schools

A school licence is on its way, made for classrooms where tablets are shared and pupils don't have their own Google Accounts. One licence will unlock the full game on all of a school's tablets, with no purchases on each device.

Teaching coding in your school and want to hear when it's ready? Email contact email with your school's name.

Computational thinking and curriculum links